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Game Update 0.20 (Release Notes)

Ricky_BobRicky_Bob Administrator
edited December 2018 in Releases

Game Update 0.20 (Release Notes)


Video:


Changes:

0.20.17.15 Client Hotfix

■   Under the hood improvements to queue management

0.20.17.9 Server & Client Hotfix

■   New Content: Tempest Island V2 has been added to the World Conquest to help accommodate more players
■   AI faction flag visuals have been updated for improved readability 
■   UI tweaks to help manage queues and direct new players 
■   Bug fix: Mortar Emplacement House can no longer be accessed from the ground level
■   Bug fix: Multiple players will no longer get stuck in the Mortar Emplacement House seat
■   Fixed several stability issues with rebooting servers

0.20.17.4 Client Hotfix

■   Bug fix: Players sometimes can't see enemies on the other side of Sandbag Walls
■   Bug fix: Travel screen region highlight shows up on queued servers sometimes
■   A warning notification is shown when the player tries to use a Factory o Refinery that has no facilities

0.20.17.1 Client Hotfix

■   Bug fix: Night time radius visual FX offset after border travelling
■   Bug fix: Ballistic Rocket operation bugs

Initial Release

New Content

■   Battle Tanks
      ○   Heaviest armor class in the game
      ○   5-man crew with the following roles
            •   Gunner
            •   MG Gunner
            •   Engineer (Repair & Ammo loading)
            •   Driver
            •   Commander
■   Ballistic Rocket Super Weapon
      ○   End game super weapons demand the highest level of team effort to achieve, requiring logistics, recon, and combat roles to all work together
      ○   Rockets are capable of leveling entire towns, permanently changing the map
■   Mortar Emplacement House
      ○   A fixed Mortar built on top of a house that can be used to directly target and fire at attackers during a siege
■   Safe House
      ○   Special Garrisoned Houses in towns that act as support bases in the case of a siege
      ○   Offers 3 Facilities
            •   Operating Post - Provides a spawn point and a base connection for AI structures.
            •   Radio Station - Provide map intelligence.
            •   Artillery Shelter - Structure can only be destroyed from the interior
■   Sandbag Walls
      ○   A taller and heavier version of the Sandbags structure that can be used to fortify large towns
■   Advanced Ammunition Factory
      ○   A manufacturing plant for producing advanced ammunition types
■   New Tank Ammunition Types
      ○   40mm / 75mm
      ○   Balanced effectiveness against all targets
      ○   40mm / 75mm Shrapnel
      ○   Anti-personnel shell that shatters into a large number of deadly bullets
      ○   40mm / 75mm Armour Piercing
      ○   Anti-armour shell that is designed to penetrate heavy armour
      ○   40mm / 75mm High Explosive
      ○   Anti-structure shell that detonates a high yield explosive charge on impact

World / Town Revamp

■   Complete design and visual overhaul of the entire world
■   Every town and village in the game has been redesigned
■   Farranac Coast general map layout has been redesigned
■   3 major town areas - Jade Cove, Abandoned Ward, and Saltbrook Channel

Gameplay Changes and Features

■   New Dynamic Camera system
      ○   Zooms out when aiming far for a more strategic view of the battlefield
■   New Garrisoned Buildings
      ○   New building types:
            •   Lots of new house variations
            •   Coal Plant
            •   Train Station
            •   Windmill
            •   More!
      ○   Garrisoned buildings now start as built structures that are neutral
      ○   Garrisoned buildings now require Town Hall to be claimed before they can be built
      ○   Garrisoned building “AI” windows can now be mounted by standing in the area marked as ‘X’ in the structure’s interior
      ○   Destroyed version of Garrisoned buildings now leave behind a husk that can be used for high ground and cover
■   Radio backpack now automatically captures intelligence at the location of the player (similar to how the L.U.V. captures intelligence)
■   Facilities now lose between 1-10 upgrade parts when the owning structure is destroyed

Game Balance

■   Forts no longer contain Garrison Facilities
■   Field Artillery damage mitigation against small explosives increased by 13% so that it's consistent with other lightly armoured vehicles (e.g. Half-Track, Armoured Car, etc)
■   Radio Backpack cost increased from 100 to 150 (to reflect it's new functionality)
■   Light Tanks no longer have a critical spot (but location based forward/side/rear damaged still exists)
■   Additional Forts added to center mainland conquest regions on the vertical borders
■   Mortar Shell no longer requires technology unlock
■   Gun Turret Health increased by ~100%
■   Gun Turret armor now has high mitigation against all damage types including AP and HE
■   Sticky Bomb damage increased by 25%
■   Sticky Bomb now deals Anti-Tank damage type (no armor mitgation on HT, LT, AC, BT)
■   Tank Stop Tech Parts increased from 150 to 450
■   Garrisoned House Tech Parts decreased from 1000 to 600
■   Tank Stop, Garrison House, Metal Wall, and Binoculars locations have been moved on the Tech Tree
■   Anti-Tank Mines removed from game
■   Light Tanks no longer have a critical spot and glancing shots have been removed

Other Changes

■   Visuals for indicating the state of an AI controlled structure have changed
■   When all regions are queued, low pop contested regions are highlighted
■   WarAPI - Added new APIs for casualties and total enlistments

Bug Fixes

■   Players sometimes spawn at an invalid location on the map after travelling to the Home Islands
■   Flash of green light that appears for a moment at dawn and nightfall on snow maps
■   If a player walks away from a vehicle, walks back, and re-enters is, there's a chance their input would get stuck until they relog
■   Entering any vehicle and then entering a CV will cause previous vehicle's icon is persist
■   When mashing Q and E entering a truck, player may enter a state where they can't move
■   Traveling across a region border in a vehicle at night removes the darkness overlay
■   Structures sometimes aren't removed when a build site is invoked, resulting in duplicate structures
■   Townhalls can sometimes drop items inside structure, making them impossible to pickup
■   Player mounted in Foxhole sometimes turns invincible after Foxhole is gone
■   Player can't drive vehicle after triggering "Door blocked" message
■   Non visible characters leave behind footsteps
■   Grenade trajectory doesn't display a red if throwing grenade flush to a wall
■   Player prompt displays 'Upgrade' for FOBs, when it should show '..to use" prompt
■   Cannot leave a squad if your name appears at the bottom of the F1 menu
■   Field Gun Artillery ammo does not appear on the explosives tab in the townhall
■   Endless Shore NE corner, there's a hole in the map boundary allows players to exit the play area
■   Grenade blast marks sometimes appear as pure black decals on Oarbrearker Isles

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